As a way of adapting to different styles I also tried out some mudbox sculpting of some stylised characters. I tried to pay more attention to the mesh of the model this time - It still doesn't really fit the mold of the head properly, but it is an improvement on last time. This scult only took me around an hour and a half as well, whereas the previous one took me several hours over several days. I am pleased with the improvement so far. the character is referenced from character sketch that I completed when trying out different styles. After finishing this I attempted to sculpt the head to the left as it was more of a challenge being asymmetrical. However, I found this a lot more of a challenge and have yet to complete the model. I think it would make it a lot easier if I started each model in max first, using what I have learnt from previous tries.

I have also recently been looking at this artists z brush work, which not only helped me with structure for what I have completed, but will help me a lot in the future too:

artist 1





During these processes involving creating models in Max and sculpting them in Mudbox, I feel that I have learnt so much about human anatomy, character design and how to use different industry standard software during these processes. I think that this shows in the time it took me to complete each of these models. The first I spent around a week, familiarising myself with the tools and the processes of sculpting, whilst the second I completed in an hour and a half as a bit of free experimentation. During the past few weeks I have become more confident in my abilitis in 3DS Max, Mudbox and Photoshop whilst also familiarising myself with Z Brush.