Throughout the process I have learnt a lot about using different programs, the character design process and my own abilities.
Whilst wanting to start of becoming more skilled as a mudbox artist, I veered away from this course and got distracted along the way with what I was already comfortable with doing - traditional character design and photoshop. However, I have ended the process with learning what I wanted to in the first place.
This process has made me realise that I need to stick with one idea and work on it to the end, rather than skipping about between ideas. That's when things never get completed.
In the future I will be carrying on with some of the ideas that I have had and have already started - I plan to better my abilites in sketching, painting and sculpting and will learn even more about anatomy and modelling and sculpting. What I have learnt has become a stepping stone onto becoming a much better artist with a better understanding.
If I were to complete this process again I would focuss on one thing at a time, and relate my work to the games industry standards more, thereby becoming my diciplined in my own abilities.
